![]() ![]() There are some levels that almost feel like replicas of one another, and there isn't a ton of visual variety in the stages, either - an issue that is exacerbated by the forced side missions.Įven so, Gears Tactics players will likely be having enough fun with the gameplay that the repetitive missions may not bother them that much. Something that may be disappointing to players as they play through Gears Tactics, though, is the repetitive level design. Gears Tactics' incredible sound design is combined with better than average visuals that occasionally suffer from texture pop-in, but otherwise look just as great as the core series. Squad chatter often offers helpful hints in the midst of battle, and all the classic Gears of War series sound effects are there and accounted for as well. Every gunshot is delivered with booming authority, and explosions literally rock the battlefield. One of the big reasons Gears Tactics is able to make the combat feel so intense is due to the game's incredible sound design. Gears Tactics doesn't shy away from the blood and gore that helped establish the main series' identity, and players will find themselves demolishing countless Locusts throughout the course of Gears Tactics' lengthy campaign. Players are able to rush enemy Locusts and chainsaw them in half, just like they can in the other games, and they're rewarded with an intense, close-up view of the action. Gears Tactics is able to mimic the visceral combat in the core Gears of War games by focusing on cover-shooting and bloody, over-the-top executions. Anyone expecting to just run head-first into encounters will have a hard time, as the game does require a genuine strategy for players to make it through most of the levels and enemy encounters. Each Gears Tactics mission plays like an XCOM level with a Gears of War skin, with players selecting their squad and then completing a variety of objectives while having to account for enemies, status effects, and environmental hazards. Padding the campaign by forcing players to complete side missions causes some pacing issues with the story, and players may find themselves losing interest in the plot until things inevitably start ramping up again later on.Įven though Gears Tactics struggles with delivering a consistently engaging story, it never fails in delivering entertaining gameplay. In Act 2, Gears Tactics loses its momentum in terms of story, as it pads things out with side missions, and even some of the main story missions lack cut-scenes to provide more context for the tasks at hand. And while Gabe and Sid aren't exactly the most complex or deep characters, they're a nice change of pace from games constantly revolving around Marcus Fenix. There are some pretty interesting twists and turns, and the story of each mission bleeds into the next in a way that gives it a lot of momentum. Not only does it give them a chance to meet Gabe Diaz, and therefore learn a bit more about Kait's history, but it also shines more light on the origins of the Locust creatures. ![]() The first act of Gears Tactics will be very compelling for fans of the franchise. The two of them are tasked with collecting information on a powerful Locust scientist named Ukkon, who is the creator of some of the Gears of War series' most memorable and dangerous monsters. Set prior to the events of the first Gears of War, Gears Tactics follows the exploits of COG soldiers Gabe Diaz, father of Kait Diaz from Gears of War 4 and 5, as well as a grizzled veteran named Sid Redburn. While some hardcore Gears of War fans may not have been sold on the concept initially, anyone that gives it a chance will quickly discover that the Gears of War franchise lends itself quite well to a turn-based tactics game. One of the bigger surprises from Microsoft's E3 2018 press conference was the reveal of Gears Tactics, a new turn-based strategy game based on the Gears of War franchise that looked to be borrowing heavily from XCOM. ![]()
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